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frontend · production support · atlanta, ga

ProjectsMaskimum Carnage

Context

Global Game Jam 2026 — a 48-hour window to design, build, and ship a playable game prototype from scratch.

Implementation

Implemented enemy AI, power-up systems, and progression mechanics in Unity/C# under aggressive scope constraints.

Impact

Shipped a playable fighting game prototype within the 48-hour jam window.

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